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Get Y value of plane at position X,Z

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I'm trying to do a jump, and I just need to basically detect when the player is back on the ground, and I've already got it all sorted out, I just need to know if it's possible to get the Y value of a X,Z position on a plane. To back up my terrible explanation, here's a diagram, which is equally terrible. ![alt text][1] A pseudo way of putting what I'm after would be Y = the Y value of the plane at position X,Z [1]: /storage/temp/34360-untitled.png

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